I am a 3d artist with a strong background in mathematics. I have a broad range of skills spanning modelling, texturing, shading, lighting, rendering, compositing and post-processing. I am particularly interested in procedural modelling and enjoy learning new skills and problem solving.
Duties included:
Using Maya to produce game ready hard surface models for use in the Unity game engine.
Gathering reference images and blocking out scenes to establish the overall aesthetic and scope of each scene early on in the asset production pipeline.
UV mapping, baking normal maps and authoring light maps.
Working closely with colleagues to meet tight deadlines and identify potential issues before they arose.
Developing game concepts.